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¦¦ The Yuri's Revenge Section ¦¦
     

¦¦ The V-Valley by fraser101 ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2
Dimensions :100 x 80
File Size :210.2kbs
Theatre :Temperate
AI Improvements :No
Modifications :No

Map Description
The general layout of the map is as follows, the centre of the map (the river) is the heart of the action this is where the concentration of fighting should occur, but in practise mayhem is everywhere. The cliff areas East and West of the river are where the tech structures are located and where much of the eye candy is (mayan ruins, abandoned military camp etc..). The extreme West of the map is intended as farming area. The extreme East of the map is a small forestry and holiday housing area.
Downloads So Far
 Since: Dec 2003
 
 

¦¦ Tri Island by Airstriker ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2 - 6
Dimensions :105 x 105
File Size :136.03kbs
Theatre :New Urban
AI Improvements :No
Modifications :Yes

Map Description
A 6-player map with well defendable base locations. All players can take a beating from a naval attack force, and there's more than one way into a base. Expect nasty battles. You'll get a free Apoc at the begining of the game to give you a boost. Bridges don't blow up.

Assault mode attaches paradrops to everyone's radar.
Downloads So Far
 Since: Nov 2003
 
 

¦¦ Spiral Of Destruction 2 by fraser101 ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2 - 4
Dimensions :100 x 105
File Size :269.71kbs
Theatre :Snow
AI Improvements :No
Modifications :No

Map Description
This is the the sequel to the successful Spiral Of Destruction (2-2). The mountainous area spirals towards the middle. In the middle of the map is a large ore and gem field, likely to be fought over by the participants in the battle. The corners of the map are the location of the tech structures, easily defendable, although those who turtle there shall pay the price. It is also likely in battle that the cliff tops shall be used by all teams for both defensive and offensive roles, make sure you don't get left out.

Note: The AI suffers on this map due to layout. This is a problem with the game and not the map. Skirmish is available, but can end up like shooting fish in a barrel.

Online Version in zip.
Downloads So Far
 Since: Sep 2003
 
 

¦¦ Stacked Odds by Cannis ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2 - 7
Dimensions :75 x 134
File Size :145.99kbs
Theatre :Desert
AI Improvements :No
Modifications :No

Map Description
A Team Alliance map where the odds are stacked against you. Designed primarily for skirmish play, but there's no reason it can't be played with human players as well. Place yourself at the southernmost position, and array as many enemies as you feel you can handle. The 6 northern bases are easily defendable - sadly the same can't be said about the lone southern base.

Tips: Obviously defense is key until you can turn the tide. There are a couple of Secret Labs to the east and the west... perhaps they will offer some technology that you can use.

Cannis has his own CGEN Map Section Here

Downloads So Far
 Since: May 2003
 
 

¦¦ Inversion by Cannis ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2 - 4
Dimensions :80 x 90
File Size :108.83kbs
Theatre :Snow
AI Improvements :No
Modifications :No

Map Description
The bases are arrayed around a watery center, and they exit to an outer ring of land which connects them. This positions them rather close to each other as the Kirov flies... air power rules here. Cliffs are used to create chasm-like barriers (which bar movement but don't block fire) around the bases. The only structures are 4 oil derricks out where they're likely to get creamed by passing tanks. The water is a barrier only; it cannot be entered by any amphibious units, and shipyard building is disabled.

Tips: Artillery and air units can be key. Miners can become very vulnerable.

Cannis has his own CGEN Map Section Here

Downloads So Far
 Since: May 2003
 
 

¦¦ A River Runs Near It by Cannis ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2 - 6
Dimensions :134 x 132
File Size :281.81kbs
Theatre :Temperate
AI Improvements :No
Modifications :No

Map Description
The Tiberian Sun map by the same name was used as a base for the creation of this map. However it has been extensively reworked and detailed, enlarging the base areas for the larger buildings used in RA2/YR. Thunder and lightning flashes occur throughout the game in order to recapture the post-apocalyptic feel of the original. There are lots of resources scattered all over the map, so you won't find any derricks, but in the central area you'll find a couple of Tech Airports (RA2 version) or Secret Labs (YR version). There are also a pair of working tunnels!

Tips: This is a big map so early rushes are unlikely to work well. Bridges cannot be destroyed. There's a lot of money to be had for those with well-developed mining operations. You will need to unshroud both ends of a tunnel before you can use it, and you should move units through tunnels a few at a time so that they will all use it.

Cannis has his own CGEN Map Section Here

Downloads So Far
 Since: Mar 2003
 
 

¦¦ Subdivisions by Mir4dor ¦¦
 
Map Intel
Game :
Yuri’s Revenge
No Of Players :2 - 8
Dimensions :120 x 120
File Size :221.73
Theatre :Snow
AI Improvements :No
Modifications :No

Map Description
I hope you like this one, it's a rather big, eight-player map constructed with teamplay in mind, enough resources to ensure you'll have a long lasting battle :) Pathfinding is not a problem here: I've tried to construct it so that a (human) player can follow it's path to whatever starting location without crossing another one's base. On this map all players can build a navy which is a must on this map! (well, not really a must but the AI does so) The map contains some Tech buildings: Airports, Oil-derricks and more...

Mir4dor has his own CGEN Map Section Here

Downloads So Far
 Since: Mar 2003
 
 

¦¦ The Yuri's Revenge Section ¦¦
     

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